Archive for ‘XNA’

January 15, 2012

The Right Technology

by Jon Shute

There’s a lot that could be said about Microsoft’s handling of XNA games on 360 over the last few years, but with the current Xbox UI I think that all that should be said is that they are no longer something that Microsoft consider relevant. The ease of use and great developer tools just aren’t enough, and unless the next generation Xbox does something better, which is a possibility, then homebrew on consoles is once again dead.

I do think that there is a non-zero chance of there being an app store on the next generation Xbox as it’s worked out well for Apple as a revenue source, but Microsoft are masters at not utilizing what they have and letting other beat them. I’ve always assumed that it’s various groups inside of Microsoft fighting away and pulling in different directions depending on who has won that month. XNA is being pulled towards phones and the Xbox UI is being pulled towards, well who knows what that mess of a UI is meant to be for now? It makes everything to do with games harder and hides some content so well that even Microsoft community people send you to youtube to find videos rather than the Xbox dashboard now.

It’s sad to see independent games on the consoles go away once again, but maybe we will get better support next time.

March 4, 2011

It is time to create something

by Jon Shute

I’m a developer, I play games and I’ve had a podcast for the last three years talking about games but I’ve never actually managed to make a game before. There’s nothing stopping me do it: I have the skills, I have the ideas and I have the talent (I believe) but I have the killer weakness of getting easily distracted.

Along the way I’ve also gotten out of the habit of coding in my spare time. I used to spend a lot of (enjoyable) time poking around at the debugging layer of .NET and I feel the need to poke around at something again.

So basically I need to make a game to scratch that itch, but along the way play with a whole range of things that I find interesting. How hard can that be?

To start with I’m going to need a set of achievable goals. I’ve found over the years that the key to getting any software project successfully finished is to work in short steps with a working product at every step. For a game that means having something I can play from day one.

Next I need an idea. Luckily I have one, and it’s something I’ve wanted to explore for a long time. This question needs a console to be answered and so the choice of technology becomes limited to one possible solution: XNA.

What is that question? Can you make a good console RTS game?

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